30 Jun 2020

How Virtuos-Sparx* Successfully Implemented A Crash Course on Remote Working

VIRTUOS EXPERTS TALK #9 The ninth in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.

Industry Related
15 Sep 2020

Treading New Battlegrounds: What Virtuos Learned About Developing for Stadia with PUBG

VIRTUOS EXPERTS TALK #10: Read more about how Virtuos managed to bring this popular battle royale shooter to Google's first cloud gaming platform intact.

Industry Related
25 Mar 2020

BUILDING A HIGH QUALITY PROCEDURAL EFFECTS PIPELINE

VIRTUOS EXPERTS TALKS #8 Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.

Industry Related
12 Dec 2019

INTERVIEW: XAVIER ROZÉ AND PAUL LOUMOUAMOU ON CO-ENGINEERING ASSASSIN'S CREED® LIBERATION REMASTERED

VIRTUOS EXPERTS TALKS #6 The seventh in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.

Industry Related
17 Jan 2019

TRAINING IS AT THE HEART OF EVERY SUCCESSFUL OPERATION

VIRTUOS EXPERTS TALKS #7 VIRTUOS IS TRYING TO ADAPT TO THE TIMES AND ENSURE TRAINING IS ACCESSIBLE AND RELEVANT

Industry Related
01 Nov 2018

MAKING GAMES IS FUN, BUT MOST PROJECTS HAVE THEIR FAIR SHARE OF UPS AND DOWNS!

VIRTUOS EXPERTS TALKS #5 The fifth in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.

Industry Related
11 Sep 2018

EXCELLING AT 2D AND 3D ANIMATION FOR GAMES, TV AND MOVIES TAKES NATURAL TALENT, A MYRIAD OF SKILLS AND SUPERB TRAINING

VIRTUOS EXPERTS TALKS #4 The fourth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams.