22 Apr 2020

Building a High Quality Procedural Effects Pipeline

VIRTUOS EXPERTS TALKS #8 8번째 연재기사에서는 버추어스 글로벌 Art와 VFX 개발팀의 모범사례를 다룹니다.

Industry Related
12 Dec 2019

INTERVIEW: XAVIER ROZÉ AND PAUL LOUMOUAMOU ON CO-ENGINEERING ASSASSIN'S CREED® LIBERATION REMASTERED

Virtuos 글로벌 아트, VFX 개발팀의 경험과 모범사례를 보여주는 일곱 번째 연재기사 이번 편에서 TD 자비에 로즈와 게임 PD인 폴 루무아무는 흥미롭고 도전적이었던 공동 엔지니어링 프로젝트 어쌔신 크리드 리버레이션 리마스터에 대해 이야기합니다.

Industry Related
17 Jan 2019

TRAINING IS AT THE HEART OF EVERY SUCCESSFUL OPERATION

VIRTUOS EXPERTS TALKS #7 VIRTUOS IS TRYING TO ADAPT TO THE TIMES AND ENSURE TRAINING IS ACCESSIBLE AND RELEVANT

Industry Related
01 Nov 2018

MAKING GAMES IS FUN, BUT MOST PROJECTS HAVE THEIR FAIR SHARE OF UPS AND DOWNS!

VIRTUOS EXPERTS TALKS #5 The fifth in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.

Industry Related
11 Sep 2018

EXCELLING AT 2D AND 3D ANIMATION FOR GAMES, TV AND MOVIES TAKES NATURAL TALENT, A MYRIAD OF SKILLS AND SUPERB TRAINING

VIRTUOS EXPERTS TALKS #4 The fourth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams.

Industry Related
22 Aug 2018

NINTENDO’S SUCCESSFUL SWITCH PLATFORM PROVIDES OPPORTUNITY FOR DEVELOPERS, AND OFFERS AN INSTALL BASE OF CLOSE TO 20 MILLION

VIRTUOS EXPERTS TALKS #3 The third in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.

Industry Related
06 Aug 2018

A PRODUCER’S VIEW: EFFECTIVE CO-DEVELOPMENT MAKES FOR BETTER GAMES

VIRTUOS EXPERTS TALKS #2 The second in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.